RedPine Chernarus — Detailed Information
Full spoilers ahead. This page explains exactly what to expect from RedPine.
Server Name
RedPine 2.0 | Chernarus PvP
IP Address
71.11.107.240:2312
RedPine: A World Designed to Feel Alive
RedPine is a handcrafted take on Chernarus. Every change has a reason behind it. From the way the people still out there move across the land to the small traces survivors leave behind, the world is built to create encounters that feel personal and believable.
The land itself has shifted. New structures hide in the treeline. Permanent gas zones reshape old routes. Containers sit in dangerous pockets of the map waiting for someone bold enough to reach them. Patrols move across military grounds, drifters grow into inland scavengers, and bandit crews pack up and relocate when the heat rises.
Players leave their own marks behind. Dogtags record the length of each life. Notes and marked maps show warnings, paths, and memories. Radios now run for hours on upgraded batteries, carrying voices longer than ever. One call can turn into a rescue, a trade, or an ambush. You never know who might be listening.
RedPine rewards curiosity and encourages interaction. The world feels inhabited from the moment you spawn in. Every design choice aims toward the same goal: a Chernarus that feels alive, unpredictable, and full of stories waiting to unfold.
Quality of Life That Respects Vanilla
RedPine doesn't make DayZ easier. It makes it deeper. More moving pieces, more danger, more chances for encounters you don't see coming.
- First-Person Only — RedPine is played entirely in first-person. It keeps firefights fair, pushes closer encounters, and makes the world feel more immersive.
- Earplugs — Boats and vehicles no longer punish your hearing, which makes long trips feel right.
- Inkpens & Notes — Leave warnings, journals, clues, or messages. These scraps of paper become part of the world's story.
- 6-Digit CodeLocks — Faster and safer base access. Less time exposed and more time exploring.
- DogTags: Your Life, Your Story — Every life on RedPine grows over time and your dogtag grows with it:
- 0–12 hours → Silver
- 12–36 hours → Granite
- 36–64 hours → Cobalt
- 64h+ → ???
A Busier, More Lived-In Chernarus
Chernarus has been carefully adjusted to feel more lived-in without losing its original character.
- Permanent Gas Zones — High-risk pockets of military activity. Bring NBC gear or you won't make it far inside.
- Hidden Clusters of New Buildings — Extra structures tucked into the landscape, rewarding explorers who step off the main roads.
- Dynamic Locked Containers in Gas Zones — Color-coded shipping containers hidden inside gas pockets. Keys from late-game military areas open them.
- Marked Chernarus Map — Rare weathered maps with hand-drawn circles, trails, and warnings.


Organic Roleplay
Roleplay on RedPine is not forced. It happens because the world gives players space to create it. No scripts, no predetermined characters, no required storylines. Just a world that reacts to the people inside it.
A voice on the radio. A note on a table. A dogtag on a fallen survivor. These small details invite players to team up, trade, warn, deceive, rescue, or simply talk. Sometimes a quiet exchange between two strangers becomes the moment you remember for weeks.
Roleplay Tools
Inkpens & Survivor Notes — Leave warnings, journals, trade offers, jokes, or messages. Notes stay in the world and create a sense of shared history.
Survivor Dogtags — Dogtags track how long a survivor lasted. Finding one in a field adds weight to every encounter.
Long-Life Radio Batteries — 9V and car batteries last hours instead of minutes. Voices drift across the static — sometimes friendly, sometimes desperate, sometimes dangerous.


The People Still Out There
RedPine's AI is not just placed in the world — it is tuned for it. Patrols move like people with routines. Survivors grow stronger the longer they live. Bandits relocate when the heat rises. The result feels less like AI on a map and more like the world remembering what came before you.
- Drifters & Scavengers — Starting as fragile coastal wanderers, they slowly advance inland, scavenging and surviving as their lives unfold.
- Left-Behind Military Squads — Disciplined teams patrolling bases, airfields, and key routes. They move intelligently and punish careless mistakes.
- Remaining Local Law Enforcement — Once protectors, now quick to react. They will not hesitate if you walk into their line of sight.
- Eastern & Western Detachments — Soldiers deployed on helicopters don't vanish when a bird goes down. They secure the crash, fan out, and remain a threat.
- Dynamic Bandit Camps — Outlaws who build temporary hideouts deep in the forests, then tear them down and relocate. No two journeys through the woods feel the same.
- Dynamic Offshore Supply Boats — Military vessels resting beyond the breakers. Reaching them takes preparation. The desperate who attempt the swim rarely make it.








The Endgame Loop
RedPine's endgame is built around preparation, planning, and high-risk pushes into the most dangerous spaces in Chernarus.
Progression begins in high-tier military territory. Elite AI patrols hold valuable access keys, and the fights to earn them feel like true endgame encounters. Keys open sealed, color-coded containers hidden deeper in the world.
Permanent gas zones protect these containers. NBC gear, working filters, and strong logistics matter here. Inside the haze, heavily equipped gas-zone defenders guard the prize and punish hesitation.
🔴🟠🟡🔵 Dynamic Locked Containers
Hidden inside the permanent gas zones sit RedPine's most dangerous rewards. These containers require color-coded keys scavenged from Tier 4 military sites.
- Top-tier rifles — LAR, SVAL, AurAX
- M4 variants — including rare black and green versions
- VSDs — including the exclusive wooden-buttstock Sakhal VSD
- High-end armor — black and green plate carriers, pouches, and holsters
- Rare extras — long-range optics, ammo boxes, and military gear with minimal presence elsewhere


Streamer-Forward by Design
RedPine is built for survivors who want to tell stories. The world is tuned to create moments worth sharing, whether it is a short clip or an entire night of natural, unscripted DayZ.
Dynamic encounters, roaming factions, unpredictable radio chatter, and a map that never feels empty help streamers create honest stories without relying on scripts or manufactured conflict.
We take creator safety seriously. RedPine follows a strict policy against stream sniping, meta-gaming, and any behavior that undermines a player's experience.
Restarts & Day/Night Cycle
RedPine runs on a four-hour restart cycle tuned to the rhythm of survival.
- 3 hours 15 minutes of daylight — time to roam, scavenge, and build
- 45 minutes of night — short and intense, where light and stealth matter
- Every restart begins a new full day for consistent timing
Server Wipe Schedule
RedPine wipes approximately every two months. Each wipe resets the economy, AI, and base claims so both new and returning survivors begin on even ground.
Raid Day: 32 Hours of High-Stakes Survival
Once a week, the walls of Chernarus stop being safe. Raid Day is a thirty-two hour window where base parts can be damaged, defenses breached, and the bold can take their shot at glory.
The event begins every Friday at 4:00 PM Central and runs until midnight on Saturday.
Raiding on RedPine is never simple. Other squads might be watching the same base you are, waiting for someone to make the first move.
Community & Events
RedPine is more than a server. It is a community built by players who explore together, trade, help strangers, create alliances, and spark encounters that become stories shared for weeks.
We host large seasonal events like Ashfall and GhostEcho, where teams compete in high-stakes king-of-the-hill battles for bragging rights, and we fold what we learn there back into how we design our survival maps.
